I’ll be addressing things on that list and adding to it when reports come in. You have permission.įor more details on what I’m doing, refer to this Trello card. And yes, you can respawn the end dragon in our main end world. For now I’ll be expanding the border on our main end world too, so there’ll be a few more places to get loot. I will not be spawning them or making them any easier to achieve. OutworldĪ new outworld will be coming so that people can get all the new loots and even make it to the outworld end fortresses where elytra can be found. For now I’ve had to disable crossworld teleports until I can work out a new method. Vehicles are now client side and much more agreeable to ride, but this does present some new quirks. This is also why they’re broken in some minigames, but they should be fine in survival! Horses Spawn eggs and potions have completely new data, so I had to convert them specifically.
I currently do not save creative inventories in any way. ? Alert me as quickly as possible if this happens, but ONLY for survival inventories. However, despite my best efforts, I may have missed something or there it may break in rare cases. I’ve completely rewritten this and converted the old data.
I’ve also changed the gamemode here to adventure, so there’s a couple things I’ll have to update for that, including Skypirates and Antfarm code. If somehow they break and are easy to bypass, alert me quickly. If they’ve increased in difficulty, that’s fine. I’ll also be looking at addressing some of the parkour courses. Give me a week before reporting issues on these. These were barely tested for obvious reasons and I already know some things that need to be fixed. But before you do, make note of these things: MinigamesĪll multiplayer games could be broken in some ways.
So yay if everything goes smoothly for you! For others, please report issues here, on Trello, or via offline message on the server. We’ve been on 1.8 for a long time so some of you may not remember how shaky things can be at first. After a partial rewrite of the inventory system I had been working on, and some bug fixes from the great folks working on Spigot and other plugins, I finally managed to address all the major ones that I know of. 12 days ago Minecraft 1.9 was released, and some new challenges popped their ugly faces up. Knowing some of the challenges I’d have to face, I started work on this 4 weeks ago. Wow, it’s been a long time since we updated, and what a crazy update this has been so far.